Posted on #!29Thu, 15 Feb 2024 20:13:18 +0800+08:001829#29Thu, 15 Feb 2024 20:13:18 +0800+08:00-8Asia/Shanghai2929Asia/Shanghaix29 15pm29pm-29Thu, 15 Feb 2024 20:13:18 +0800+08:008Asia/Shanghai2929Asia/Shanghaix292024Thu, 15 Feb 2024 20:13:18 +0800138132pmThursday=6#!29Thu, 15 Feb 2024 20:13:18 +0800+08:00Asia/Shanghai2#February 15, 2024#!29Thu, 15 Feb 2024 20:13:18 +0800+08:001829#/29Thu, 15 Feb 2024 20:13:18 +0800+08:00-8Asia/Shanghai2929Asia/Shanghaix29#!29Thu, 15 Feb 2024 20:13:18 +0800+08:00Asia/Shanghai2#
Graduate Portfolio
For 2024 Fall MFA/MS Application.
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Posted on #!31Sat, 08 Jul 2023 17:05:45 +0800+08:004531#31Sat, 08 Jul 2023 17:05:45 +0800+08:00-5Asia/Shanghai3131Asia/Shanghaix31 08pm31pm-31Sat, 08 Jul 2023 17:05:45 +0800+08:005Asia/Shanghai3131Asia/Shanghaix312023Sat, 08 Jul 2023 17:05:45 +0800055057pmSaturday=6#!31Sat, 08 Jul 2023 17:05:45 +0800+08:00Asia/Shanghai7#July 8, 2023#!31Sat, 08 Jul 2023 17:05:45 +0800+08:004531#/31Sat, 08 Jul 2023 17:05:45 +0800+08:00-5Asia/Shanghai3131Asia/Shanghaix31#!31Sat, 08 Jul 2023 17:05:45 +0800+08:00Asia/Shanghai7#
[Talks & Tutorials] What I Know About PC-98 Art / PC-98 Style Illustration Quickstart
Game CG for the PC-98 platform is an extremely unique style in the history of pixel art. It is the opposite of the color block/pixel cluster drawing style that is dominant in pixel art today, and excels at using a lot of pixel dithering to achieve rich light/dark relationships and colors.
The author in the PC-98 style of research on a small attempt, so light on the experience so far, and cite some of the self-proclaimed practical information. Perhaps also help friends interested in PC-98 or similar styles of illustration, play a role in a quick start.
(注意:本文中涉及的大多数链接需要自备科学上网)
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Posted on #!30Wed, 07 Jun 2023 15:54:00 +0800+08:000030#30Wed, 07 Jun 2023 15:54:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30 07pm30pm-30Wed, 07 Jun 2023 15:54:00 +0800+08:003Asia/Shanghai3030Asia/Shanghaix302023Wed, 07 Jun 2023 15:54:00 +0800543546pmWednesday=6#!30Wed, 07 Jun 2023 15:54:00 +0800+08:00Asia/Shanghai6#June 7, 2023#!30Wed, 07 Jun 2023 15:54:00 +0800+08:000030#/30Wed, 07 Jun 2023 15:54:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30#!30Wed, 07 Jun 2023 15:54:00 +0800+08:00Asia/Shanghai6#
Ideas and Methods for Font Binarization in Design
This article was originally written on August 6, 2022 and has been refined and re-published. It is intended to be a throwback, and feedback and comments are welcome.
First of all, we need to introduce a question: what is binarized fonts? I believe that broadly speaking, binarized fonts does not need a clear definition. However, in the context of creating pixel art and low-resolution art/design, the visual form of a binarized fonts needs a clear standard. This article is also limited to discussing binarized fonts in this context.
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(Neon fonts such as the one pictured above are not part of the discussion)
Fonts need to be "jagged" (or reduced in anti-aliasing strength) on top of the low resolution to be a retro binarized typeface. I cheekily use my visual communication assignment from my second year of college as a case study:
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Posted on #!30Thu, 13 Apr 2023 15:45:00 +0800+08:000030#30Thu, 13 Apr 2023 15:45:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30 13pm30pm-30Thu, 13 Apr 2023 15:45:00 +0800+08:003Asia/Shanghai3030Asia/Shanghaix302023Thu, 13 Apr 2023 15:45:00 +0800453454pmThursday=6#!30Thu, 13 Apr 2023 15:45:00 +0800+08:00Asia/Shanghai4#April 13, 2023#!30Thu, 13 Apr 2023 15:45:00 +0800+08:000030#/30Thu, 13 Apr 2023 15:45:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30#!30Thu, 13 Apr 2023 15:45:00 +0800+08:00Asia/Shanghai4#
建站纪念
本站于2023年4月4日建立,4月13日通过ICP备案,特此纪念。
This site was established on April 4, 2023, and passed the ICP record on April 13th, which is hereby commemorated.