Posted on #!29Thu, 15 Feb 2024 20:13:18 +0800+08:001829#29Thu, 15 Feb 2024 20:13:18 +0800+08:00-8Asia/Shanghai2929Asia/Shanghaix29 15pm29pm-29Thu, 15 Feb 2024 20:13:18 +0800+08:008Asia/Shanghai2929Asia/Shanghaix292024Thu, 15 Feb 2024 20:13:18 +0800138132pmThursday=6#!29Thu, 15 Feb 2024 20:13:18 +0800+08:00Asia/Shanghai2#February 15, 2024#!29Thu, 15 Feb 2024 20:13:18 +0800+08:001829#/29Thu, 15 Feb 2024 20:13:18 +0800+08:00-8Asia/Shanghai2929Asia/Shanghaix29#!29Thu, 15 Feb 2024 20:13:18 +0800+08:00Asia/Shanghai2#
Graduate Portfolio
For 2024 Fall MFA/MS Application.
Read MorePosted on #!31Sat, 08 Jul 2023 17:05:45 +0800+08:004531#31Sat, 08 Jul 2023 17:05:45 +0800+08:00-5Asia/Shanghai3131Asia/Shanghaix31 08pm31pm-31Sat, 08 Jul 2023 17:05:45 +0800+08:005Asia/Shanghai3131Asia/Shanghaix312023Sat, 08 Jul 2023 17:05:45 +0800055057pmSaturday=6#!31Sat, 08 Jul 2023 17:05:45 +0800+08:00Asia/Shanghai7#July 8, 2023#!31Sat, 08 Jul 2023 17:05:45 +0800+08:004531#/31Sat, 08 Jul 2023 17:05:45 +0800+08:00-5Asia/Shanghai3131Asia/Shanghaix31#!31Sat, 08 Jul 2023 17:05:45 +0800+08:00Asia/Shanghai7#
[Talks & Tutorials] What I Know About PC-98 Art / PC-98 Style Illustration Quickstart
Game CG for the PC-98 platform is an extremely unique style in the history of pixel art. It is the opposite of the color block/pixel cluster drawing style that is dominant in pixel art today, and excels at using a lot of pixel dithering to achieve rich light/dark relationships and colors.
The author in the PC-98 style of research on a small attempt, so light on the experience so far, and cite some of the self-proclaimed practical information. Perhaps also help friends interested in PC-98 or similar styles of illustration, play a role in a quick start.
(注意:本文中涉及的大多数链接需要自备科学上网)
Read MorePosted on #!30Wed, 07 Jun 2023 15:54:00 +0800+08:000030#30Wed, 07 Jun 2023 15:54:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30 07pm30pm-30Wed, 07 Jun 2023 15:54:00 +0800+08:003Asia/Shanghai3030Asia/Shanghaix302023Wed, 07 Jun 2023 15:54:00 +0800543546pmWednesday=6#!30Wed, 07 Jun 2023 15:54:00 +0800+08:00Asia/Shanghai6#June 7, 2023#!30Wed, 07 Jun 2023 15:54:00 +0800+08:000030#/30Wed, 07 Jun 2023 15:54:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30#!30Wed, 07 Jun 2023 15:54:00 +0800+08:00Asia/Shanghai6#
Ideas and Methods for Font Binarization in Design
This article was originally written on August 6, 2022 and has been refined and re-published. It is intended to be a throwback, and feedback and comments are welcome.
First of all, we need to introduce a question: what is binarized fonts? I believe that broadly speaking, binarized fonts does not need a clear definition. However, in the context of creating pixel art and low-resolution art/design, the visual form of a binarized fonts needs a clear standard. This article is also limited to discussing binarized fonts in this context.
(Neon fonts such as the one pictured above are not part of the discussion)
Fonts need to be "jagged" (or reduced in anti-aliasing strength) on top of the low resolution to be a retro binarized typeface. I cheekily use my visual communication assignment from my second year of college as a case study:
Read MorePosted on #!30Thu, 13 Apr 2023 15:45:00 +0800+08:000030#30Thu, 13 Apr 2023 15:45:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30 13pm30pm-30Thu, 13 Apr 2023 15:45:00 +0800+08:003Asia/Shanghai3030Asia/Shanghaix302023Thu, 13 Apr 2023 15:45:00 +0800453454pmThursday=6#!30Thu, 13 Apr 2023 15:45:00 +0800+08:00Asia/Shanghai4#April 13, 2023#!30Thu, 13 Apr 2023 15:45:00 +0800+08:000030#/30Thu, 13 Apr 2023 15:45:00 +0800+08:00-3Asia/Shanghai3030Asia/Shanghaix30#!30Thu, 13 Apr 2023 15:45:00 +0800+08:00Asia/Shanghai4#
建站纪念
本站于2023年4月4日建立,4月13日通过ICP备案,特此纪念。
This site was established on April 4, 2023, and passed the ICP record on April 13th, which is hereby commemorated.